|
Delay
Delay, like reverb, is another effect used to add space,
width and depth to a sound or a whole mix, when combined or mixed with the
original sound. Delay, unlike reverb, is typically one or more
distinct echoes or repeats of the original sound, rather than a decaying of the
original sound. There are many different types of delays, which can make
selecting and using the right delay a little difficult. To help make things
easier we have created the following guide to help you on your journey for the
perfect delay sound.
In the technical sense, delay is the simple act of taking
the original sound and storing it in memory, or on tape, for a predetermined
amount of time before playing it back. In the effect sense, the delayed sound is
normally combined or mixed with the original sound to produce an echo type of
effect, although it typically consists of one or more filtered repeats of the original sound, with
the highest and lowest frequencies attenuated or removed to provide a more
natural sounding echo, much like the typical echo that you would experience in
the real world. Delay is classified as a time based effect, as is reverb. Most
delay effects also allow some or all of the delayed sound to be fed-back into
the delay input, resulting in multiple repeats that can be made to persist or
fade away over time. Some of the different types of delays that are available are:
Echo: Typically a repeat of the original sound
that occurs fifty milliseconds to one second after the original sound is
heard.
- Slap Delay: Typically a repeat of the original
sound that occurs fifty milliseconds to two hundred milliseconds after the
original sound is heard, also known as a slap-back echo, and was commonly used
on early rock 'n' roll music.
- Ping Pong Delay: Typically two or more repeats
of the original sound, where the odd repeats and even repeats are panned to
opposite sides of the stereo spectrum.
- Doubling: Typically makes use of a twenty five
millisecond delay with a single repeat, with the original sound and the
delayed sound each panned to opposite sides of the stereo spectrum, causing
the sound to become fuller across the stereo spectrum. This can be a good
effect to use if you have a mono recording that you wish to give more of a
stereo feel to.
- Granular Delay: An effect that is quite
different from typical delays, where the original sound is chopped up into
small grains, with each grain being delayed by a different amount of time,
which causes an effect somewhere between a typical delay and a typical reverb.
Some granular delays also allow each grain to be panned and / or pitched up or
down independently of the others.
Delay effects are not only a good way to add space and
depth to a sound, but can also be a good way to add a rhythmic feel to a sound
or whole mix by setting the delay time to match the tempo of the track. For
example, if you have a track that has a 120 BPM tempo you would use a 0.5 second
(500 millisecond) delay time to get a repeat on every beat, or 0.25 second (250
millisecond) delay time for every half-beat. To figure this out, use the below
formula:
Delay Time (in seconds) = 60 / Tempo
(in BPM)
Most delay effects typically provide a
number of common controls or parameters, which we have outlined below:
-
Delay Time: The time between the
original sound and the first repeat, usually measured in milliseconds or
seconds. Most effects plug-ins and some hardware delay units allow the delay
time to be automatically synchronized to the track tempo to allow you to
create a more rhythmic feel, without the hassle of having to manually
calculate the delay time.
-
Feedback: Controls how much of the
delayed sound is internally fed back into the input of the delay effect,
allowing for multiple delayed repeats that either persist (high feedback
level) or fade away over time (low feedback level).
-
Dry / Wet or Mix: Determines how
much of the delayed sound versus the original sound is output from the plug-in
or effects unit. When using the delay on an auxiliary return channel you would
set the delay to 100% wet and use the channel's fader level to control the
amount of delay.
There is no hard and fast rule as to which
delay you should use in any situation, or how you should use it. Feel free to
experiment with different delay types and parameter levels to see what sort of
sounds you can achieve.


|